![]() ![]() Quake Developer(s) id Software Midway Games (N64) … Wikipedia For the series as a whole, see Quake (series). Quake (video game) - This article is about the original video game. Quake (disambiguation) - Quake is a 1996 first person shooter computer game by id Software and the first game in the Quake series.Quake may also refer to:*Earthquake, an occurrence of seismic shaking of the Earth *Quake (natural phenomenon), the shaking of planets and… … Wikipedia Quake 4 - Developer(s) Raven Software id Software Publisher(s) … Wikipedia We think that would be a more interesting direction than doing more Strogg stuff after Quake 4… But we could do something pretty grand like that, that still tweaks the memory right in all of those ways, but is actually cohesive and plays with all of the strengths of the level we’re at right now.”. On June 17, 2011, John Carmack mentioned interest in a 5th game, saying, “We are at least tossing around the possibilities of going back to the bizarre, mixed up Cthulhu-ish Quake 1 world and rebooting that direction. He also stated that Quake (III) Arena would get a sequel at some point. John Carmack stated, at QuakeCon 2007, that the id Tech 5 engine would be used for a new Quake game. Quake II Mission Pack: Ground Zero (1998)Īll unofficial ports require original game files to work.Quake II Mission Pack: The Reckoning (1998).Quake Mission Pack 2: Dissolution of Eternity (1997). ![]() Quake Mission Pack 1: Scourge of Armagon (1997).Their heavy reliance on industry has created a toxic environment that has killed much of the native plant and animal life on Stroggos, and the remaining animals are subject to horrible mutation. They maintain a massive global military-industrial complex with mines, ore refineries, light production plants and heavy industrial manufacturing facilities throughout Stroggos. The Strogg are a warlike cybernetic race, infamous for the systematic replacement of their ranks with prisoners of war and the modification of their bodies with mechanical weaponry and prosthetics. They are a playable faction in Quake III: Team Arena and Enemy Territory: Quake Wars. The Strogg are an alien race who serve as the primary antagonists in Quake II and Quake 4, with Makron being their leader. The spin-off Enemy Territory: Quake Wars acts as a prequel to Quake II, when the Strogg first invade Earth. Quake IV picks up where Quake II left off - finishing the war between the humans and Strogg. Among these combatants are some characters either drawn from or based on those in Doom ( Doomguy, Crash, Phobos), Quake (Ranger, Wrack) and Quake II (Bitterman, Tank Jr., Grunt, Major, Visor). Quake III has minimal plot, but centers around the "Arena Eternal", a gladiatorial setting created by an alien race known as the Vadrigar and populated by combatants plucked from various points in time and space. Quake II involves an assault on an alien planet, Stroggos, in retaliation for Strogg attacks on Earth. Quake involves a marine traveling through alternate dimensions to prevent an invasion of inter-dimensional monsters, a storyline somewhat similar to that of id's previous game Doom. This is mostly because Quake II was originally intended to be a separate franchise (" Quake II" was a tentative title), a plan that was thwarted when most of the other names id Software had tried to use were already taken. Also for the people who will say they want more Quake II that game is pretty much Doom, we already have the space marine fighting monsters guy.The Quake series is somewhat unusual in that its focus changes frequently the story of Quake II has nothing to do with Quake, and Quake III Arena has little to do with either of its predecessors. The Grenade Launcher and Rocket Launcher are a staple of Quake and rocket jumping should return as a fully fleshed out mechanic and not just wacky idTech 2 splash damage nonsense. Explosives should also play a big role in the combat and I don't mean just for gibbing zombies. A Quake 1 reboot could take some ideas from DOOM Eternals combat philosophy but it should definitely take ideas. Would really suck if the last Quake game was Quake Champions. Ranger deserves it, after all these years of simply being arena fodder.:Sadclot: I want to see ID craft a unique gameplay loop for quake. Quake should not be a 1:1 equivalent of doom, with the color brown thrown everywhere. One thing i DONT want is a simple copy/paste job of doom eternal's mechanics. Originally posted by SyluxGuy28O3:I'm personally hoping for a new quake game, one which puts the focus back to the lovecraftian themes of the original. ![]()
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